Initial Idea & Final Idea.

My Initial idea
My initial idea was to create an environment in UDK using small amount  of my own assets.
This environment would be quite a small area perhaps a Small City or part of a city.
 I looked at a few games that used Unreal Engine for example borderlands 2, Bioshock Infinite, Gears of war and mass effect. 




Final Idea
For any reason this presentation I have put on my blog doesn't work
this is the link to it -
http://prezi.com/b7gs_u_dbzhn/present/?auth_key=uwjlh17&follow=ctam_fwqdgyf&kw=present-b7gs_u_dbzhn&rc=ref-40265733


Presentation notes 
These notes are for me to see only when presenting my work. 
Although it's written in full sentences they are just props for me to read if i forget what i was meant to say or get too nervous to present from the top of my head 


Slide one - Intro & Name of project -The Maw of Black Hand.
Slide two -
Our idea is to create a game environment, that will be viewed in a first perspective in UDK. We will be modelling and texturing most of the assists we are going to use to create our environment, these assets will be modelled in 3DS Max because this program most appeals to our needs. We will also be texturing our assets in 3DS Max but also use Mudbox where needed.
Slide 3 - Setting, location Theme.
Theme
Our environment is based on Fantasy Environment based on realism with a grunge aspect about it
Location
The environment will be based on a small section of Black Hand, this is a kingdom within Jason's book he is in the process of writing. The kingdom is built in a chasm, due to previous events, that Jason can later on elaborate on if you wish to know more about the background story to the area and its people,
Style
Buildings will be based on Gothic architecture making these buildings more elaborate than typical city housing.
The kingdom has very little light making it a dark place with very little light, barley any wildlife crops and woodland. All of these things are located on ground level.
There will also be a small trading market in the centre of the town/area/section/village next to the town/area/section/village supply of water (a well)
The part of  Black Hands town/area/section/village has a small mining area where the locale people are trying to dig out parts of rubble from their previous kingdom - lights reach.
Slide 4
Target audience
our environment is heavily based on fantasy games and that genera, Taking this into consideration this would make our Environments target audience years 14 + and people who enjoy fantasy games and MMORPGs of this style.
Project purpose   
What do you want to create?:
I want to create an environment of which the a person is free to roam around in, explore and hopefully tell a story about the village and they're background just by the landscape and models we have created, These  modelled and textured assets.

What do you want to Learn or Improve?:
I want to improve my skills in Modelling and texturing, improve my time efficiency.
I am also building and learning skills within working in a group using an idea that is not officially my own but someone else’s and Woking to their specifications and needs.
I will gain for this
I will gain the experiences of having worked with someone in a group and producing work to someone else’s specifications and ideas. This is good experience for when working in the industry.    
What do you want to the Player/Viewer to Experience?:
I would like the viewer to see the area of Black Hand we are creating the way Jason envisioned it to be. To get a feel for the environment and hopefully want to explore and find out the story behind it.  
Slide 5
Feature list
Taking the elements of the town/area/section/village into consideration, means that  Jason and I will be modelling -
Models -
Housing (at least two variants)
- Texture
- Variants, such as a fence for example

Cathedral
- Spire
- Face
- Windows
- Textures

Scaffolding
- Texture
- Variants

Abstracts
- Well - Water, Textures
- Bucket - Textures
- Money - Texture/shine
- Market - Stalls - textures and variants, Tents - textures and variants
- Gems

Wall
- Texture
- Size Variants

Rubble
-Textures
-Size Variants
Sounds -
Birds
Wind
Town Talking
Vender Stalls                                                                                                                                         
Well including bucket and rope
Trading items including, Gold coins, gems, fruit from the above land and other bits.
2 types of buildings with a variation of colour scheme or texturing 
rubble from the remaining kingdom
 scaffolding from the mining -
These items have been split up evenly and fairly between us and we have a time scale of which to make them.
Slide 6 - Photos references and inspiration
Jason has his own inspirations behind his ideas and his book.
Everything I will be creating is in the style of what Jason wants. Most of the original ideas are not my own and I will just be creating the assets for it.
My inspiration has come from Jason and reading Jason's book and looking at his background story's and assets he has alongside his book.
I find his work very inspiring and I am very excited to be working on this project with him. I feel privileged to be creating a small part of one of his kingdoms.
However I have had to look for inspiration and images that I think area good reference match to the type of environment he wants.
Fable 3 concept art - Fable is one of Jason's inspirations for this are of Black Hand this is an image I found inspiring  and sort of similar to what we want to create.
This is a good representation of the style of layout we wish to use in our environment. The higher parts of land being lush and green, the lower ground being soil and dirt from the lack of sunlight the ground level is getting. The mining element that is taken place here is something else we wish to incorporate into our environment although is will be a small area and wont spread across the hole city area.
 The difference between ground level and the top of the valley will be vast, unlike this image where the ground and valley level eventually levels out. 

 To create my assets I looked at Gothic architecture and some of Jason's influences and With this I have made small thumb nail sketches for references when making my modelling. These modules have been approved or adapted to meet Jason's requirements.
slide 7 - Time scale
Together Jason and I have made a week by week time plan of what we need to be doing.
This time plan can be found on our blogs.
We are also planning on keeping a Production Journal to make sure we keep on track and we can also look back on what we have done and see where we could of improved. #


Time Line


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